FANDOM


The neurofunk sounds like a computing roar (GrwoOOAAaaoo). It's more than a sound, it's a complete texture with different effects.

Appears in Edit

What you need Edit

How to get it Edit

  1. Open the application,
  2. Add a heisenberg,
  3. Set the oscillator A to a Max Planck wave,
  4. Detune the oscillator A to +11.0000 semitones,
  5. Set the mix gain of the oscillator A to -14.856dB,
  6. Set the oscillator B to a Formant II wave,
  7. Detune the oscillator B to -1.3000 semitones,
  8. Add a phase modulation of oscillator B on oscillator A (i.e. the cell on the third column on the second row) to 80,
  9. Set the mix gain of the oscillator B to -InfinitydB,
  10. Set the oscillator C to a Parabola wave,
  11. Set the mix gain of the oscillator C to -16.162dB,
  12. On the main envelope, set an attack time of 223.4 ms,
  13. Set an attack bend of 25.00%,
  14. Set an decay time of 1.0 ms,
  15. Set an decay bend of 75.00%,
  16. Set a sustain of 100.00%,
  17. Set a release time of 234.9 ms,
  18. Set a release bend of 75.00%,
  19. On the pitch envelope, set an attack start to -12 semitones,
  20. Set an attack bend of 100.00%,
  21. Set an attack time of 1.0 ms,
  22. Set a decay start to 0 semitones,
  23. Set an decay bend of 50.00%,
  24. Set an decay time of 3371.1 ms,
  25. Set a sustain pitch to -12 semitones,
  26. Set a release bend of 50.00%,
  27. Set a release pitch to -12 semitones,
  28. Set a release time of 1.0 ms,
  29. Enable the pitch envelope for the oscillators A, B and C,
  30. Set the filter resonnance to 0.000%,
  31. Set the filter cutoff to 15.484%,
  32. Put the tune to 0.40 Octaves,
  33. Link the heisenberg to a tube,
  34. Put the drive around 50.66%,
  35. Put the bend around 0.00%,
  36. Put the gain around 0.000dB,
  37. Link the tube to a phaser,
  38. Put the feedback to 70.84%,
  39. Put the speed to 57.36%,
  40. Put the depth to 69.52%,
  41. Put the minimal frequency to 16.86%,
  42. Put the maximal frequency to 37.96%,
  43. Link the phaser to a graphical equalizer,
  44. For A, set the gain around 12.022dB,
  45. Set the frequency around 910.296Hz,
  46. Set the quantity around 82.16%,
  47. Set the stereo around 0.000%,
  48. For B, set the gain around 6.975dB,
  49. Set the frequency around 51.241Hz,
  50. Set the quantity around 74.89%,
  51. Set the stereo around 0.000%,
  52. Link the graphical equalizer to a second graphical equalizer,
  53. For A, set the gain around 5.918dB,
  54. Set the frequency around 316.143Hz,
  55. Set the quantity around 68.67%,
  56. Set the stereo around 0.000%,
  57. For B, set the gain around 0.000dB,
  58. Set the frequency around 4186.009Hz,
  59. Set the quantity around 73.86%,
  60. Set the stereo around 0.000%,
  61. Link the second graphical equalizer to a crusher,
  62. Put the pregain around 0.000dB,
  63. Put the bits to 10,
  64. Put the rate to 9.23%,
  65. Put the postgain to 0.000dB,
  66. Put the mix to 100.00%,
  67. Play a note (on the second octace, ex. D-1),
  68. On the heisenberg, add an automation on the cutoff of the filter,
  69. On the automation track, set the automation to 15.484% at the beginning of the note,
  70. Create a instant rise from 15.484% to 69.677% in the middle of the note,
  71. Set the automation to 15.484% at the end of the note.

You should get a neurofunk sound. It's only a base. Change the settings to create your own texture.

Example Edit

At 0:23. Click on remix. mega-uyzhumega-uyzhu

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.